An upside of the transition was the sudden prominence of the Hackintosh, a standard PC running Mac OS X (versions 10.4 and up) though technically not allowed under Apple's EULA, Hackintoshing opens up a lot of flexibility that Apple doesn't offer on the low end, and there's even a book out there on how to do it. It also used a different, more sophisticated BIOS called EFI in place of the outdated IBM PC BIOS that PCs were stuck with until Microsoft updated Windows Vista and 7. This made porting easier, but still not a piece of cake the Mac OS still uses different Application Programming Interfaces, such as OpenGL, in place of DirectX. other than what was already available for Mac OS). In 2006, the Mac went to the same 80x86 CPU as the IBM Personal Computer, even allowing it to run Windows without the need for an x86 emulator, and thus the vast majority of computer games (i.e. Things took a startling change in the mid-2000s. And as the "wintel" platform caught up with the Mac's technical sophistication, porting became more difficult and fewer were willing. The Mac hardware went from the 68k CPU family to the PowerPC, and Mac OS went from Classic to X, but it remained a system of third-party ports from those who were willing. Still another Mac debut, Cyan's Hyper Card-based Myst, went on to reign as the all-time best-selling PC game for nearly a decade. Other major developers included Ambrosia ( Escape Velocity) and Casady & Greene ( Crystal Quest, Glider). Halo would've been their next Mac title, but Microsoft bought them out and turned it into a launch title for the X Box. In the 1990s, Bungie gave Mac users a reason to be proud with Marathon and Myth. ICOM Simulations created the first fully mouse-driven Adventure Game in Deja Vu, followed by Shadowgate and two other "MacVentures". Silicon Beach's Enchanted Scepters and Dark Castle demonstrated the Mac's mouse-based input and multimedia capabilities, respectively. Several companies stepped forward to fill the gap. After the launch, games were ported over from other systems, but there were only a few unique titles. So the only games developed for it prior to its release in January 1984 were a 600-byte Puzzle Game and a real-time board game by an Apple programmer that went intentionally underpromoted. The Mac was a revolutionary computer, with its Xerox Alto-inspired graphical user interface, and Apple marketing executives were worried that it would be seen as a toy. Another ironic moment is that, due to being based on the popular Motorola 68000 CPU, widely used at the time in various video game platforms, the Mac had a long history as an authoring platform for console games in the eight-bit and 16-bit era. But despite this it has a gaming history, including a small number of original titles, most famously Myst and Marathon. Traditionally, the Apple "Mac" Macintosh computer has been known for desktop publishing, Photoshop, audio and video editing, networking, and high prices, not gaming. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed.
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